平台
PlayStation 5
客户
Crystal Dynamics
服务
工程 . 艺术制作

Marvel's Avengers Expansion: Black Panther – War for Wakanda

Crafting a Unique Wakanda Worthy of a King

Crystal Dynamics wanted to craft a brand new Wakanda for Black Panther: War for Wakanda—a Marvel’s Avengers DLC—which is both visually distinct yet familiar to Marvel fans. Working with multiple development partners, they approached Virtuos to co-develop the DLC and oversee the development process.  

A Marvel Amongst Superheroes 

对于《黑豹:瓦坎达之战》(漫威复仇者联盟的 DLC)而言,水晶动力希望将瓦坎达呈现为一个视觉上截然不同的世界,使其在主线战役的其他关卡中脱颖而出。

Optimization was also necessary to ensure smooth gameplay across generation 8 and 9 consoles: PlayStation 4 and Xbox One, as well as PlayStation 5 and Xbox Series X and S.

Building a Brand New Wakanda

As an iconic setting, Wakanda needed to be instantly recognizable, while still being a new and exciting landscape to explore. It also had to look vastly different from other Marvel’s Avengers levels due to the nation’s history of isolation in the Marvel universe. This limited the reuse potential of assets used in the main game’s missions.

The right development partner would not only have to fulfill this requirement, but also possess the technical skills and flexibility to complement the game’s dynamic development:

  • The War for Wakanda DLC release window was not fixed
  • It was heavily subject to narrative changes and other development constraints
  • Multiple external partners were involved in its development
Streamlining Production with Distributed Development

Having previously worked on Marvel’s Avengers, Virtuos was a natural choice of co-development partner for Crystal Dynamics. To create the unique landscapes of Wakanda, Virtuos proposed a quickly scalable system of combining newly created assets with kitbashed existing ones. This kept budgets low and drove efficient development.


Virtuos also remained flexible to narrative updates by using placeholder scenarios within the new levels to represent key events. Once these were approved, Virtuos could quickly 
replace them, ensuring development could take place with minimal delays.


To collaborate with multiple development partners, Virtuos also created clear documentation, thus minimizing miscommunication, simplifying co-development, and facilitating seamless handovers between development partners.

关于维塔士

维塔士(Virtuos)成立于2004年,是全球最大的游戏开发公司之一。公司总部位于新加坡,在亚洲、欧洲和北美均设有工作室及办事处。维塔士专注于全流程游戏开发和美术制作,多年来为超过1500款主机、PC和移动游戏提供高质量内容,客户覆盖全球前25家游戏公司中的23家。

更多详情,请访问:www.virtuosgames.com/zh/

关于维塔士

维塔士(Virtuos)成立于 2004 年,是全球最大的游戏开发公司之一。公司总部位于新加坡,在亚洲、欧洲和北美均设有工作室及办事处。维塔士专注于全流程游戏开发和美术制作,多年来为超过 1500 款主机、PC 和移动游戏提供高质量内容,客户覆盖全球前 25 家游戏公司中的 23 家。

更多详情,请访问:www.virtuosgames.com/zh/

关于维塔士 

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4000 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together. 

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