플랫폼
Playstation 5
고객사
Crystal Dynamics
업무 범위
Engineering . Art Production

Marvel’s Avengers Expansion: Black Panther – War for Wakanda

Crafting a Unique Wakanda Worthy of a King

Crystal Dynamics wanted to craft a brand new Wakanda for Black Panther: War for Wakanda—a Marvel’s Avengers DLC—which is both visually distinct yet familiar to Marvel fans. Working with multiple development partners, they approached Virtuos to co-develop the DLC and oversee the development process.  

A Marvel Amongst Superheroes 

For Black Panther: War for Wakanda, a Marvel’s Avengers DLC, Crystal Dynamics wanted to present Wakanda as a visually distinct world that stands out from other levels in the main campaign.

Optimization was also necessary to ensure smooth gameplay across generation 8 and 9 consoles: PlayStation 4 and Xbox One, as well as PlayStation 5 and Xbox Series X and S.

Building a Brand New Wakanda

As an iconic setting, Wakanda needed to be instantly recognizable, while still being a new and exciting landscape to explore. It also had to look vastly different from other Marvel’s Avengers levels due to the nation’s history of isolation in the Marvel universe. This limited the reuse potential of assets used in the main game’s missions.

The right development partner would not only have to fulfill this requirement, but also possess the technical skills and flexibility to complement the game’s dynamic development:

  • The War for Wakanda DLC release window was not fixed
  • It was heavily subject to narrative changes and other development constraints
  • Multiple external partners were involved in its development
Streamlining Production with Distributed Development

Having previously worked on Marvel’s Avengers, Virtuos was a natural choice of co-development partner for Crystal Dynamics. To create the unique landscapes of Wakanda, Virtuos proposed a quickly scalable system of combining newly created assets with kitbashed existing ones. This kept budgets low and drove efficient development.


Virtuos also remained flexible to narrative updates by using placeholder scenarios within the new levels to represent key events. Once these were approved, Virtuos could quickly 
replace them, ensuring development could take place with minimal delays.


To collaborate with multiple development partners, Virtuos also created clear documentation, thus minimizing miscommunication, simplifying co-development, and facilitating seamless handovers between development partners.

버추어스 (Virtuos) 소개

2004년 설립된 버추어스는 최대 규모의 독립적인 비디오 게임 개발사 중 하나다. 싱가포르에 본사를 두고, 아시아, 유럽, 북미에 지사를 보유하고 있다. 전체 사이클 게임 개발과 아트 프로덕션을 전문으로 하는 버추어스는 1천 5백개 이상 콘솔, PC, 모바일 게임의 높은 퀄리티 콘텐츠를 제공했으며, 글로벌 상위 25개 게임 회사 중 23개곳과 협업을 진행했다.

www.virtuosgames.com/ko를 방문해서 버추어스와 함께 게임을 어떻게 더 잘 개발하는지 확인할 수 있다.

버추어스 (Virtuos) 소개

2004 년 설립된 버추어스는 최대 규모의 독립적인 비디오 게임 개발사 중 하나다. 싱가포르에 본사를 두고, 아시아, 유럽, 북미에 지사를 보유하고 있다. 전체 사이클 게임 개발과 아트 프로덕션을 전문으로 하는 버추어스는 1 천 5 백개 이상 콘솔, PC, 모바일 게임의 높은 퀄리티 콘텐츠를 제공했으며, 글로벌 상위 25 개 게임 회사 중 23 개곳과 협업을 진행했다.

www.virtuosgames.com/ko를 방문해서 버추어스와 함께 게임을 어떻게 더 잘 개발하는지 확인할 수 있다.

버추어스 (Virtuos) 소개 

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4000 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together. 

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