プラットフォーム
PC, PlayStation 5, Xbox Series X|S
クライアント
Double Fine Productions
サービス
ゲーム開発 · エンジニアリング · アート制作 

Supporting Game Mode Development for Kiln

Virtuos partnered with Double Fine Productions to deliver integrated game development, engineering, and art production support for Kiln, a unique multiplayer experience with an inventive core mechanic.

Working across three studios, Virtuos Kuala Lumpur, Virtuos Prague, and Volmi – a Virtuos Studio, Virtuos contributed to level design, gameplay blueprinting, UI engineering, and environment art, helping create captivating game modes and visually rich worlds for PC and next-generation consoles.

主な取り組み
  • Collaborated with Double Fine Productions on level design for the main game mode “Quench” plus two additional modes developed by Virtuos
  • Developed custom game mechanics implemented via blueprints tailored for each unique map
  • Engineered new UI systems and refined existing menus, including social features, spirit customization, pot creation, shop, and collection screens
  • Integrated and polished UI art assets for a visually consistent and user-friendly interface
  • Delivered extensive UI art, from concept visuals to refined HUD elements, menus, and icons
  • Created diverse prop and environment art assets to enhance multiple in-game locations
Innovative Level and Gameplay Design

In close collaboration with Double Fine Production’s design team, Virtuos supported the level creation process for Kiln’s “Quench” mode, as well as additional game modes developed by the Virtuos team. Our teams established unique gameplay mechanics for each map through blueprint scripting, increasing player engagement while keeping true to Double Fine’s creative vision.

Enhanced UI

Virtuos’ engineering teams implemented new UI systems to support evolving gameplay and revamped existing menus to improve accessibility and user experience. Alongside UI integration, the art teams delivered polished visual assets that ensure stylistic consistency and a clean, engaging interface.

Immersive Environment Art

Virtuos also produced a variety of prop and environment art across multiple distinct locations, enriching the game’s visual storytelling. Our artists focused on crafting assets that not only deepen visual detail but also enhance the core gameplay flow and environmental design clarity, contributing to a more immersive player experience.

Virtuos brought close multidisciplinary co-development expertise to support Double Fine Productions’ vision of a unique multiplayer brawler, helping their team deliver a richer gameplay experience and a more polished game for release.

Virtuos<ヴァーチャス>について

2004年に設立されたVirtuosは、世界有数の独立系ゲーム開発会社です。シンガポールに本社を置き、アジア、ヨーロッパ、北米に拠点を展開しています。Virtuosはフルサイクルのゲーム開発とアート制作に特化しており、これまで1,500本以上のコンソール、PC、モバイルゲームタイトルに高品質なコンテンツを提供してきました。Virtuosのクライアントには、世界のゲーム企業トップ25社のうち、23社が含まれています。

Virtuos に関するより詳しい情報は、www.virtuosgames.com/jaをご覧ください。

Virtuos<ヴァーチャス>について

2004 年に設立された Virtuos は、世界有数の独立系ゲーム開発会社です。シンガポールに本 社を置き、アジア、ヨーロッパ、北米に拠点を展開しています。Virtuos はフルサイクルのゲーム開 発とアート制作に特化しており、これまで 1,500 本以上のコンソール、PC、モバイルゲームタイトル に高品質なコンテンツを提供してきました。Virtuos のクライアントには、世界のゲーム企業トップ 25 社のうち、23 社が含まれています。

Virtuos に関するより詳しい情報は、www.virtuosgames.com/jaをご覧ください

Virtuos<ヴァーチャス>について 

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4000 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together. 

  • メディアに関するお問い合わせは、ご連絡ください: pr@virtuosgames.com
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