[PERFORCE PODCAST] Virtuos on Co-Dev, Custom Tools, and Staying Ahead of Performance Problems

https://www.youtube.com/watch?v=wp7Qvjze47I Can’t play the video? Watch here. In a recent episode of Perforce’s In Development podcast, host Jase Lindgren sat down with Marios Michaelides, Engineering Director at Virtuos, to dig into the real technical work behind co-development at scale. Marios shares hard-won lessons from working across multiple AAA projects — from the painful performance cycles […]
[GDC 2026 TALK] Evolution of Game Development: Making Games Locally with Global Teams

https://www.youtube.com/watch?v=e_46dGh_jdg Can’t play the video? Watch here. At GDC 2026, Dennis Cooper, Regional Director for North America at Virtuos, moderated a panel exploring how studios make games locally while drawing on global talent. Joining him were Jason Smith (Founder, GameCaviar), John Doyle (Head of Internal Production, PlayStation), Kay Arutyunyan (General Manager, CounterPunch Studios), and Lindsay […]
[GDC 2026 TALK] Smooth Sailing: Using Asset Health Metrics to Optimize ‘Voyagers of Nera’

https://www.youtube.com/watch?v=LpJ_IHhvGp4 Can’t play the video? Watch here. At GDC 2026, Eoin O’Grady, Technical Director at Black Shamrock – A Virtuos Studio, presented a deep dive into Goliath Asset Health, one of Virtuos’ proprietary game optimization tools, and how it was used to optimize Voyagers of Nera, a co-development collaboration between Virtuos and Treehouse Games. The […]
The Virtuos Co-dev Blueprint Podcast Episode 4: The Evolution and Impact of Game Design in 2026
https://www.youtube.com/watch?v=MDg7CROGk_k Can’t play the video? Watch here. In the fourth episode of the Co-Dev Blueprint, we explore one of the most discussed — and least clearly defined — disciplines in game development: game design. As games grow more complex, studios increasingly rely on co-development partners not only for execution, but for specialized design expertise. Collaborative […]
The Virtuos Co-Dev Blueprint Podcast Episode 3: Overcoming Creative Roadblocks for Voyagers of Nera
https://www.youtube.com/watch?v=m2Iaxvl545Y Can’t play the video? Watch here. In the third episode of the Co-Dev Blueprint, we take a look at how working with an expert technical co-development partner can unlock your greatest creative ambitions. Join key members of the Treehouse Games team, Ryan Sullivan (Co-Founder & Game Director, Treehouse Games) and Dave Le (Technical Director, […]
The Virtuos Co-dev Blueprint Episode 2: Scaling Development – The Distributed Advantage
Can’t play the video? Watch here. In the second episode of the Co-Dev Blueprint, we tackle the challenge of scaling game development effectively through a distributed or multi-studio development model. How do you rapidly grow teams, deliver high-quality content efficiently, and scale specialized expertise on demand? Join our experts Laetitia Bourges (Lead Software Engineer, Virtuos […]
Virtuos Co-dev Blueprint Episode 1: The Power of People & Process in Simplifying Game Dev
Can’t play the video? Watch here. In the first episode of the Co-dev Blueprint, we discuss one of the industry’s toughest challenges: simplifying complexity in large-scale game projects. Hear from experts at Virtuos’ studios: Alex Murphy (Executive Producer, Virtuos Paris), Yago Perez (Art Director, Black Shamrock), Kirsty Fraser (Lead Programmer, Third Kind Games), and Joseph […]
