VIRTUOS’ CHINA STEP BY STEP RESTART IS SUCCESFUL, SHANGHAI, CHENGDU AND XI’AN ARE BACK TO EVERYDAY OPERATION – FEBRUARY 24th UPDATE
With all our staff safe and the situation around us showing signs of improvement, Virtuos studios in China are now fully operational again. This is the result of 4 weeks of efforts made to adapt to measures of virus containment taken across the country.
DENNIS COOPER LEADS ROUNDTABLE SESSION ON GAMES AND CLIMATE CHANGE AT D.I.C.E. SUMMIT 2020

The 2020 D.I.C.E. Summit has concluded after three fruitful days, which took place at the Aria Resort & Casino in Las Vegas.
Virtuos Chengdu Studio moves to new office in Taikoo Li

Singapore – January 2020 – After over a decade of growth, Virtuos has shifted its Chengdu studio into new premises at the Taikoo Li area, marked by a grand inauguration event on Wednesday, 8th January 2020. The new office is located at Pingan Finance Center, No.99 Dongda Street Jinjiang District, Chengdu China.
Expert Talks: Xavier Rozé and Paul Loumouamou on Co-Engineering Assassin’s Creed® Liberation Remastered
Technical director Xavier Rozé and Game Producer Paul Loumouamou from Virtuos Paris share what it’s…
Virtuos-Sparx* produced abundant FX and art assets for Age of Empires II: Definitive Edition

Singapore – November 2019 – As one of the most popular strategy games of all time, Microsoft celebrated the 20th anniversary of the series with the release of Age of Empires II: Definitive Edition on November 15, which features stunning 4k graphics and brand-new campaigns and new civilizations.
VIRTUOS PARTICIPATED IN BUILDING A FANTASTIC WORLD OF WILDLIFE FOR PLANET ZOO
The Virtuos Art team provided art support for the game Planet Zoo by creating a number of vivid and detailed animal art assets, as well as the production of numerous environments and animations.
Virtuos supported Respawn Entertainment on gameplay, level design, and art for Star Wars Jedi: Fallen Order

Respawn Entertainment has released Star Wars Jedi: Fallen Order on November 15, 2019. Virtuos was honored to be heavily involved in the gameplay, level design and art production for this title.
[MCV UK] Virtuos Save Point Report: Artificial Intelligence is a priority for Game Design Investment for coming year
New research from Virtuos’ upcoming Save Point Report surveying the games industry has found that Artificial Intelligence for game design and creation is the top investment priority for studios this year. The report was first published on the MCVUK.com by journalist Jennifer Allen.
GAMASUTRA: ELIJAH FREEMAN’S BLOG – EFFECTIVE CO-DEVELOPMENT REALLY DOES MAKE FOR BETTER GAMES
One of the great things about working at a studio like Virtuos is being able to work on some of the most prestigious and well-received games in the world. This especially true at a time when there’s a strong appetite from the world’s biggest games studios to make bigger, deeper, better games. This can take many forms, including parallel development on multi-platforms, full level design, downloadable content packages – or even resurrecting classic titles through remakes on new platforms.
Virtuos studio partners with Riot Games to develop League of Legends skin

3D Graphics and Animation studio Sparx*, a Virtuos studio in Vietnam, announces today a new partnership with Riot Games to develop new skins for the online multiplayer battle arena game League of Legends (LoL).
Virtuos continues global expansion with new offices in Montreal and South Korea
Singapore – 2nd September 2019 – Virtuos, one of the world’s largest videogame development and production studios, has announced the opening of its first owned branch offices in Montreal and South Korea.
Virtuos contributes to Obsidian’s The Outer Space

Virtuos is thrilled to be the official partner responsible for the adaptation of Obsidian Entertainment’s latest entry, The Outer Worlds on the Nintendo Switch!
