プラットフォーム
PC, Xbox SERIES X|S
クライアント
ASOBO STUDIO
サービス
アート制作

Supporting Art Production for Microsoft 
Flight Simulator 2024 

Virtuos proudly supported Asobo Studio, to contribute art production to their portion of development on Microsoft Flight Simulator 2024, the next-generation sequel to the acclaimed 2020 release.  

Our distributed teams across Virtuos Shanghai, Virtuos Xi’an, and Glass Egg – A Virtuos Studio helped Asobo to scale production more efficiently by delivering hundreds of assets including photorealistic vehicles, detailed environments, and character art. Virtuos served as a close development partner to Asobo Studio, helping the team meet their ambitious launch schedule and deliver a visually stunning, immersive flight experience on PC and Xbox Series X|S. 

主な取り組み
  • Worked closely with Asobo Studio, alongside other Microsoft partners who helped develop the game 
  • Delivered over 700 high-quality assets, including props, trees, hangars, vehicles, character clothing, 
and hairstyles
  • Crafted 3 flyable airplane models and 18 non-playable airplane variants with 115 unique liveries 
  • Produced 161 pieces of clothing for career mode and 27 distinct character hairstyles 
  • Created 129 fully set-dressed hangars, 200 detailed props, and 9 tree types with 58 variations 
  • Scaled a multidisciplinary team of over 150 artists
  • Demonstrated exceptional quality and speed, 
resulting in a 250% expanded scope and early completion of our mandates 
  • Centralized project management of our mandates via Virtuos Shanghai to streamline communication, iteration, and production 
efficiency for Asobo Studio 
Vehicle Art Development 

Our teams at Virtuos Shanghai and Glass Egg created a number of detailed 3D models for both active (flyable) and passive (non-flyable) airplanes. We delivered 3 highly detailed flyable planes including models such as the ES30, Cl415, and FA-18E, alongside 18 non-playable planes with numerous variations. 

Our vehicle artists also designed 115 unique liveries, carefully painted and textured to maintain visual authenticity while fitting the simulation’s stringent quality standards. Production involved blockouts, low and high-poly modeling, UV mapping, texture baking, LOD creation, animation, and final engine integration. 

Environment Art Production  

Virtuos Shanghai contributed environment art, creating detailed sets of assets that help bring parts of the in-game world to life. This includes 129 hangars, fully set-dressed to enhance vehicle selection areas, 200 props, and 9 tree species spanning 58 total variations to populate natural environments more realistically. The production pipeline covered sculpting, modeling, UV and texture baking, level of detail (LOD) creation, animation, and integration, ensuring optimized performance across platforms.  

Character Art Creation  

Virtuos also created character art, producing 161 unique pieces of clothing and 27 hairstyles to expand the options available for the game’s career mode. Using a combination of photogrammetry and traditional 3D modeling techniques, artists across Virtuos Shanghai, Xi’an, and Glass Egg sculpted, retopologized, textured, and integrated these assets with optimized LODs. The hairstyles were crafted using advanced hair card techniques and textures with meticulous placement and LOD management, ensuring realistic and performant characters.  

“Our partnership rocked! The team was on point understanding our needs and they perfectly matched our expectations. The timeline was tight, especially considering the quantity and type of assets to produce. Props, vegetation, clothes, haircuts, liveries, level building, and even airplanes. Virtuos handled it all with skill! ”

Benjamin Rieubland
Art Outsourcing Manager, Asobo Studio 

Virtuos’ collaboration with Asobo Studio was distinguished by seamless communication and rapid iteration, enabled by a centralized point of contact to simplify production in Virtuos Shanghai. This facilitated early identification of key production opportunities, streamlined project management, and proactive scope expansion. 

Asobo Studio praised the partnership for matching their high-quality expectations while meeting demanding timelines, establishing Virtuos as a trusted primary partner for 
Microsoft Flight Simulator 2024.  

Virtuos<ヴァーチャス>について

2004年に設立されたVirtuosは、世界有数の独立系ゲーム開発会社です。シンガポールに本社を置き、アジア、ヨーロッパ、北米に拠点を展開しています。Virtuosはフルサイクルのゲーム開発とアート制作に特化しており、これまで1,500本以上のコンソール、PC、モバイルゲームタイトルに高品質なコンテンツを提供してきました。Virtuosのクライアントには、世界のゲーム企業トップ25社のうち、23社が含まれています。

Virtuos に関するより詳しい情報は、www.virtuosgames.com/jaをご覧ください。

Virtuos<ヴァーチャス>について

2004 年に設立された Virtuos は、世界有数の独立系ゲーム開発会社です。シンガポールに本 社を置き、アジア、ヨーロッパ、北米に拠点を展開しています。Virtuos はフルサイクルのゲーム開 発とアート制作に特化しており、これまで 1,500 本以上のコンソール、PC、モバイルゲームタイトル に高品質なコンテンツを提供してきました。Virtuos のクライアントには、世界のゲーム企業トップ 25 社のうち、23 社が含まれています。

Virtuos に関するより詳しい情報は、www.virtuosgames.com/jaをご覧ください

Virtuos<ヴァーチャス>について 

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4000 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together. 

  • メディアに関するお問い合わせは、ご連絡ください: pr@virtuosgames.com
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