{"id":8140,"date":"2021-10-28T02:32:19","date_gmt":"2021-10-28T02:32:19","guid":{"rendered":"https:\/\/web-staging.virtuosgames.com\/event\/virtuos-expert-talks-webinar-insights-into-applications-of-photogrammetry-in-video-games-and-the-future-of-game-development\/"},"modified":"2025-03-15T14:26:13","modified_gmt":"2025-03-15T14:26:13","slug":"virtuos-expert-talks-webinar-insights-into-applications-of-photogrammetry-in-video-games-and-the-future-of-game-development","status":"publish","type":"event","link":"https:\/\/web-staging.virtuosgames.com\/zh\/event\/virtuos-expert-talks-webinar-insights-into-applications-of-photogrammetry-in-video-games-and-the-future-of-game-development\/","title":{"rendered":"Virtuos Expert Talks Webinar: Insights Into Applications of Photogrammetry in Video Games and the Future of Game Development"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><em><strong>This event is the first of a webinar series of Expert Talks organized by Virtuos, aimed at industry professionals and enthusiasts alike to discuss topics revolving around the future of game development.<\/strong><\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Photogrammetry has been around for many years, but it wasn\u2019t until recent years that the technology became increasingly popular in video game development. It allows developers to transplant real-world environments into ultra-realistic graphics, creating some of the most vivid worlds in the AAA games that we see today.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is also one of the technologies that Virtuos uses in our various studios to produce highly detailed environments in various end-to-end game production projects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On 21 October, Virtuos organized the<a href=\"https:\/\/www.youtube.com\/watch?v=TVdEDHlthLE\" target=\"_blank\" rel=\"noopener\">&nbsp;first session of our webinar series<\/a>, Expert Talks, themed \u201cPhotogrammetry and the Future of Game Development\u201d, to discuss how photogrammetry is applied in games to build realistic worlds. The webinar featured the following industry veterans who discussed and shared their insights into the development of photogrammetry as a relevant tool in the video game industry:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Moderator: Abigail Canavese, Co-Development Success Manager, Virtuos<\/li>\n\n\n\n<li>Speaker: Akram Parvez, Technical Art Director, Virtuos<\/li>\n\n\n\n<li>Speaker: Kristian Pedlow, Art Director,\u00a0<a href=\"https:\/\/www.sparx.com\/\" target=\"_blank\" rel=\"noopener\">Sparx* \u2013 A Virtuos Studio<\/a><\/li>\n\n\n\n<li>Speaker: Jesse Yerkes, Senior Technical Artist,\u00a0<a href=\"https:\/\/skydance.com\/\" target=\"_blank\" rel=\"noopener\">Skydance New Media<\/a><\/li>\n\n\n\n<li>Speaker: Tomas Misura, DevRel Engineer,\u00a0<a href=\"https:\/\/www.capturingreality.com\/\" target=\"_blank\" rel=\"noopener\">Capturing Reality \u2013 Epic Games Studio<\/a><\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/Screenshot-4-1920x1080-1-1024x576.png\" alt=\"\" class=\"wp-image-8215\" srcset=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/Screenshot-4-1920x1080-1-1024x576.png 1024w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/Screenshot-4-1920x1080-1-300x169.png 300w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/Screenshot-4-1920x1080-1-768x432.png 768w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/Screenshot-4-1920x1080-1-1536x864.png 1536w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/Screenshot-4-1920x1080-1-18x10.png 18w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/Screenshot-4-1920x1080-1.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\"><em>Abigail introduces the speakers to the audience attending the webinar<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u3010Virtuos Expert Talks\u3011Photogrammetry &amp; the future of game development\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/TVdEDHlthLE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Applications of Photogrammetry<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Kristian, who has been working in the video game industry for the past 25 years, shared that photogrammetry has opened up many possibilities for computer graphics and embodying realism in games. \u201cMy primary art style is realism \u2013 I\u2019ve been chasing realism in CG for a quarter of a century. Explaining the deep interest behind the topic, he added:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">\u201cWhen photogrammetry came along, it just made that possible. It\u2019s the tool to get us the realism that we\u2019re always striving for.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">For Virtuos and Sparx*, Kristian shared that the studio had initially been using photogrammetry in film asset work, and it wasn\u2019t until late 2018 when the studio processed and de-lit data and then rebuilt entire locations in Unreal for the first time for Disney Plus\u2019&nbsp;<a href=\"https:\/\/web-staging.virtuosgames.com\/zh\/news\/expert-talk-harnessing-photogrammetry-and-creating-virtual-worlds-at-sparx\/\">The Mandalorian,<\/a>&nbsp;that photogrammetry was seriously considered as a tool for creating realistic 3D objects efficiently. Now, to achieve realistic graphics for certain game environment, the team builds entire location for event single shoots, for both games and film projects.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"535\" src=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/photogrammetry-kris-1024x535.jpg\" alt=\"\" class=\"wp-image-8216\" srcset=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/photogrammetry-kris-1024x535.jpg 1024w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/photogrammetry-kris-300x157.jpg 300w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/photogrammetry-kris-768x402.jpg 768w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/photogrammetry-kris-18x9.jpg 18w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/photogrammetry-kris.jpg 1354w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">However, while photogrammetry is a great tool to create realistic graphic assets for game environments, using the tool is not as simple to use as it may appear to be, Akram, a technical art director at Virtuos pointed out. \u201cOne of the biggest challenges in photogrammetry is not actually when doing it, but when using (photogrammetry) in combination with (other) assets that you create,\u201d Akram shared about the challenges faced in applying photogrammetry in games. He added that photogrammetry assets are usually very high in detail, and cannot be directly combined with existing assets in its raw form.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">\u201cHow do you take an existing photogrammetry asset and put it into an environment where most of that is not photogrammetry? You\u2019ve created it by hand \u2013 so how do you ensure its consistency with handcrafted assets and photogrammetry assets? That\u2019s the big challenge, not doing photogrammetry, but how we apply it.\u201d<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\">Do\u2019s and Don\u2019ts of Photogrammetry<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In one of the webinar\u2019s segments, speakers shared their do\u2019s and don\u2019ts for photogrammetry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tomas, a DevRel engineer at Capturing Reality \u2013 Epic Games, who is also a professional photographer, had several tips on image properties and equipment to use. He also shared his personal set of rules on how to take good photos that would likely produce satisfactory results in photogrammetry.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1024\" height=\"527\" src=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/do-dont-1024x527-1.png\" alt=\"\" class=\"wp-image-8217\" srcset=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/do-dont-1024x527-1.png 1024w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/do-dont-1024x527-1-300x154.png 300w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/do-dont-1024x527-1-768x395.png 768w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/do-dont-1024x527-1-18x9.png 18w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Tomas highlighted in his explanation that users should avoid taking panoramic photos (see below) as the results would not record accurate reading information for the photogrammetry software.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1024\" height=\"524\" src=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/taking-picture-rules-1024x524-1.png\" alt=\"\" class=\"wp-image-8219\" srcset=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/taking-picture-rules-1024x524-1.png 1024w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/taking-picture-rules-1024x524-1-300x154.png 300w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/taking-picture-rules-1024x524-1-768x393.png 768w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/taking-picture-rules-1024x524-1-18x9.png 18w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Instead, he recommended users to create stereo-pairs \u2013 taking multiple views of a scene side by side as seen below, as it provides a more accurate reading of the target environment.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"518\" src=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/stereo-pair-1024x518.png\" alt=\"\" class=\"wp-image-8220\" srcset=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/stereo-pair-1024x518.png 1024w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/stereo-pair-300x152.png 300w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/stereo-pair-768x389.png 768w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/stereo-pair-18x9.png 18w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/stereo-pair.png 1478w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\"><em>Create stereo-pairs and take oblique shots, to generate multiple views of a scene side by side<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Akram, a technical art director at Virtuos, shared that photogrammetry itself is \u201cquite easy\u201d, and can even be done with a smartphone. However, much higher quality is expected in games, especially AAA titles in the current state of the video game industry. When it came to his personal do\u2019s and don\u2019ts in photogrammetry, he highlighted some pointers and basic requirements for those embarking on their on-site shoots:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"1024\" height=\"533\" src=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/akram-do-dont-1024x533-1.png\" alt=\"\" class=\"wp-image-8221\" style=\"width:840px;height:auto\" srcset=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/akram-do-dont-1024x533-1.png 1024w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/akram-do-dont-1024x533-1-300x156.png 300w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/akram-do-dont-1024x533-1-768x400.png 768w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/akram-do-dont-1024x533-1-18x9.png 18w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Kristian also shared his own set of rules and tips, pointing out the importance of keeping references of details such as textures and roughness of certain environmental objects post-shoots.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1024\" height=\"520\" src=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/kris-do-dont-1-1024x520-1.png\" alt=\"\" class=\"wp-image-8222\" srcset=\"https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/kris-do-dont-1-1024x520-1.png 1024w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/kris-do-dont-1-1024x520-1-300x152.png 300w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/kris-do-dont-1-1024x520-1-768x390.png 768w, https:\/\/web-staging.virtuosgames.com\/wp-content\/uploads\/2021\/10\/kris-do-dont-1-1024x520-1-18x9.png 18w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Exciting Tech Developments in Photogrammetry<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Jesse, a senior technical artist from Skydance New Media, highlighted that the improving software and camera hardware has made it easier for developers to create high-quality graphics. He added that automation was something he was excited about. \u201cJust being able to take a drawing somewhere and have something pre-planned\u2026with just complete AI capture \u2013 you point it at an object and it figures it out for you.\u201d<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">\u201cEvery year, the software and cameras get so much better and so much easier for us.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Akram added that he was looking forward to machine learning applications in photogrammetry, where developers would be able to create characters from a single image. \u201cI\u2019m looking for applications, where [the AI software] can fill holes in environments, that\u2019s something I\u2019m looking forward to, in terms of features,\u201d he said.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Virtuos would like to thank all speakers and attendees for participating in our webinar. We hope it was an insightful session for everyone and look forward to advancements in game creation, making the games we develop better together.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/web-staging.virtuosgames.com\/zh\/career\/\">EXPLORE A CAREER WITH US AT VIRTUOS<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">To stay updated on the next Virtuos Expert Talks Webinar, reserve your spot by pre-registering on our&nbsp;<a href=\"https:\/\/web-staging.virtuosgames.com\/zh\/about-us\/webinar-maillist\/\">website here<\/a>.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>For business enquiries, please contact:\u00a0<a href=\"mailto:marketing@virtuosgames.com\">marketing@virtuosgames.com<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do\u2019s and don\u2019ts, and some exciting developments they\u2019re looking forward to in the foreseeable future.<\/p>","protected":false},"featured_media":18590,"parent":0,"template":"","event-tag":[61],"class_list":["post-8140","event","type-event","status-publish","has-post-thumbnail","hentry","event-tag-past-events"],"_links":{"self":[{"href":"https:\/\/web-staging.virtuosgames.com\/zh\/wp-json\/wp\/v2\/event\/8140","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/web-staging.virtuosgames.com\/zh\/wp-json\/wp\/v2\/event"}],"about":[{"href":"https:\/\/web-staging.virtuosgames.com\/zh\/wp-json\/wp\/v2\/types\/event"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/web-staging.virtuosgames.com\/zh\/wp-json\/wp\/v2\/media\/18590"}],"wp:attachment":[{"href":"https:\/\/web-staging.virtuosgames.com\/zh\/wp-json\/wp\/v2\/media?parent=8140"}],"wp:term":[{"taxonomy":"event-tag","embeddable":true,"href":"https:\/\/web-staging.virtuosgames.com\/zh\/wp-json\/wp\/v2\/event-tag?post=8140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}