MULTI-DISCIPLINE COLLABORATION ACROSS PLATFORMS
Initially contributing comprehensive environment art for the PC version, our teams created realistic props, vegetation, and immersive environments that enriched the tactical-action experience upon its release in late 2024.
Post-launch, we adapted the game for PlayStation 5 (including PS5 Pro) and Xbox Series X|S, ensuring a seamless transition and optimized gameplay for console audiences.
- Delivered detailed environment art, including props and vegetation, enhancing the PC version’s realistic setting
- Adapted the PC game to PS5 and Xbox Series S|X, addressing platform-specific requirements
- Developed and integrated gamepad controls for PC, providing flexible input options
- Redesigned and optimized UI/UX for console platforms
- Integrated middleware solutions for console purchase implementations and account login systems to streamline user experiences
- Upgraded the Wwise audio middleware
- Optimized overall performance for smooth gameplay
- Provided ongoing post-launch support for console versions, including bug fixes and performance tuning
Virtuos began its collaboration with TiMi Studio Group and Team Jade by focusing on environment art production for the PC release of Delta Force in December 2024. Our teams from Chengdu, Shanghai, and Xi’an worked closely to create detailed props, vegetation, and richly immersive environments that enhanced the game’s visual fidelity and tactical atmosphere.
Following the successful PC launch, Virtuos supported Team Jade by developing the post-launch adaptations to PlayStation 5 (including PS5 Pro) and Xbox Series X|S. This mandate included gamepad control development, UI/UX adaptations for consoles, middleware integration for purchases and account login, Wwise audio upgrades, and extensive performance optimization. Virtuos also provided ongoing post-launch support to ensure continued stability and improvements across console platforms.
Virtuos Chengdu is proud to have collaborated with TiMi Studio Group and Team Jade on Delta Force, creating environment art and broadening the game’s audience by adapting it from PC to PS5 and Xbox Series S|X.
